CS:GO Update 16/03/2017

[CSGO] 

– Released Canals, available in all game modes. 

– Visually upgraded the Phoenix Terrorist player model. 

– Added the Spectrum Case, featuring 17 community designs. In the Spectrum Case, the rare special item will be the second generation of knives in Chroma finishes.




[ AUDIO ] 

– Improved performance when using HRTF. 

– Fixed some cases where grenade sounds wouldn’t play when they should.


[ MISC ] 

– Fixed teammate color problem when teammates select an invalid color. 

– cl_drawhud_force_radar can have three values: -1 to force draw no radar, 0 default, 1 to force draw radar even if other HUD is disabled. 

– cl_drawhud_force_deathnotices can have three values: -1 to force draw no deathnotices, 0 default, 1 to force draw deathnotices even if other HUD is disabled. 

– Added option to Game Settings to set Team ID to Always On ( cl_teamid_overhead_always ). Server can disable with sv_teamid_overhead_always_prohibit. 

– Added binding to Show Team Equipment ( +cl_show_team_equipment ) that will show teammates’ full Target ID, including equipment. Server can disable with sv_show_team_equipment_prohibit. 

– func_rotating objects no longer freeze and spam server console after rotating 1000 times


[ MAPS ]

Nuke: 

– Thinned out corner when coming into hut from lobby, making it easier to peek into A site 

– Bullets now do more damage when shot through walls in hut 

– Raised rollup door in Mini, making it easier to see towards rafters 

– Removed three boxes on top of blue container near garage 

– Reduced C4 explosion radius from 500 to 400 units (Thanks NaVi!) 

– Made water outside the map deeper (Thanks hollandje!)


Cobblestone: 

– Raised arch on CT side of long A


Italy: 

– Fixed some boost exploits 

– Railing on top of boost position near T bridge no longer blocks bullets


Cache: 

– Various bug fixes


Lukas Berć

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