CS:GO Update 14/02/2017

Valve updated CSGO this evening, but unfortunately there has yet to be any sign of the next Operation.

[ SERVERS ]

– Reduced per-client memory use by sharing network buffers. 

– Increased entities delta buffers to 192Kb to support connecting to game modes with many entities (sv_delta_entity_full_buffer_size on the server can be used to increase it up to 256Kb if needed) 

– Added a better error message for clients explaining the too many entities on the server error. 

– Added more functionality for community log address integration. 

– Log address can now be sent an 18-character prefix before every log packet text 

– logaddress_add_ex command will use a unique prefix token per instance for the added log address 

– logaddress_token_secret and logaddress_add_ts allow to add prefix as a checksum of known secret string 

– Added a message for “killed by the bomb” to the logs.

[ MISC ]

– Teams can now vote on team issues independently. 

– Fixed sleeves interpenetrating gloves 

– Spectator’s player glow values have been adjusted to make noise-making state transitions more noticeable.

[ OSX ] 

– Fixed CSM boundary artifacts on Iris based Macbook pro.

[ MAPS ]

– Overpass - Added grenade-clip to ceiling underneath Bombsite A and inside connector, to prevent molotovs spreading into areas above

– Cobblestone - Removed support beam in drop room which blocked line of sight to drop/door

– Nuke - Fixed see-through gap when jump-peeking from CT spawn towards Mini

-Fixed various bugs reported on CSGOBugTracker.com

– Cache - Fixed model fade distance on truck in CT spawn


John Gooderson

Twitter - @dronee_

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